Build 0.5 Release & Changelog of SFW Version


After a year of work, 0.5 is out! It's our biggest update yet!

Before you begin, a couple things:

  1. Take your time. It took the QA testers over a week to go through all the content. There's a lot to get through and you're definitely not going to be able to see everything new on one playthrough.
  2. We're sorry to inform that Android saves will probably not carry over with this new update, since the old .keystor was lost when jumping to a new computer.

Changelog

  • Added Chapters 14, 15, 16, 17 and 18 to continue the main story. These will introduce new guests, deepen the relationship between the main character and Asterion, and reveal more about the hotel and its mysteries.
  • Added Hinterlands Chapters 2, 3, 4 and 5. These continue the story of P and Storm and tie them to the main plot.
  • Added the continuation and conclusion of the ruthless route, with four endings in total. We know a lot of players don't want to hurt Asterion in order to see this content, but it has some of the game's strongest writing and it's worth checking out for those brave enough.
  • Introduction chapters for new characters: Robert, Wolf, Khenbish and Themba.
  • Introducing the daily agenda system: the player can choose what to do with his day on top of managing the staff and customizing Asterion's appearance.
  • The daily agenda currently has five activities: spending time with staff, chatting with Robert, helping Asterion out with a personal project, managing assets with Themba to obtain raw materials, and cooking with Khenbish to temporary buff other staff members.
  • Added side route content for Luke. We will be adding side content for the other characters later, this is a proof of concept to show how the route systems will work.
  • Added new R&D projects and Exploration rewards.
  • Considering all the new side content (and the usual branching paths) we've added an achievement screen to the main menu unlocked after finishing the current build's content to encourage replayability.
    • We added an unlockable to reward players who reach 85% achievement completion. This is a proof of concept of sorts, down the road we plan on adding similar unlockables for getting specific achievements. THIS UNLOCKABLE IS EXCLUSIVE TO THE STANDARD VERSION OF THE GAME, AS IT CONTAINS NUDITY.
  • Added 20+ new songs, some originals and some licensed.
  • Also added a music menu on the title screen to listen to the game's songs.
  • P's sprites have been redrawn to improve anatomy and shading.
  • Asterion's sprites have also been revamped to make him more expressive and improve fur shading. A plethora of new customization options have also been added.
  • The medallion and tech and speedrunnner modern clothes have been redesigned.
  • Storm's front facing sprites have also been redrawn for better anatomy and to add new clothes and expressions.
  • Argos' sprites have had their expressions and lineart redrawn. He has new sprites for the new content, and for playing the flute on previous builds' content.
  • Some of Luke's sprites have been redrawn. He has new expressions.
  • Minor tweaks in the previous builds' content such as fixing typos, adding sound effects, polishing sprite animations.
  • Can now drag and drop staff members in the team management screen.
  • Tooltips have been improved. The team screen in the pause menu now displays accumulated stats for the math background.
  • The scrolls in the textbox no longer reset with every new block of dialogue.
  • Save files will now have small icons next to the chapter indicating player background, chosen lounge manager and other choices.

Without further ado, here's the game:

Download Links

On the subject of Build 0.6

First of all, 0.5 took a lot out of us, and we need a break. PLEASE don't start "when's 0.6 coming?" topics on the forums. We've been transparent about the game's development this entire time — we'll let you know when we resume writing, and what the intended scope of the next build will be.

That said, 0.5 took this long to make because we needed a minimum amount of content to get the systems to work, and to get the story up to a certain point all in one go — we pinky promise we will never make an update this big again, it's smaller builds from here on out. The wait for 0.6 will be much shorter, and it is very likely that before putting out an 0.6 to continue the story, we'll put out small updates adding stuff like side character routes (like the scenes with Luke that are already in 0.5), or more R&D and exploration rewards. We playtested the shit out of this build, but we might need to put out small updates with bugfixes, too.

We expect the forum and the wiki will get a lot more activity after this update — make sure to check those out. Hope you all enjoy 0.5, and thank you for your patience!

Files

Minotaur Hotel 0.5 SFW - PC 328 MB
Aug 20, 2021
Minotaur Hotel 0.5 SFW - Android 312 MB
Aug 20, 2021
Minotaur Hotel 0.5 SFW - Mac 294 MB
Aug 20, 2021
Minotaur Hotel 0.5 SFW - Linux 300 MB
Aug 20, 2021

Get Minotaur Hotel: SFW Mode

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