Build Update & 20k Downloads


Hello, everyone.

Last night we released Build 0.3, and quickly afterwards a very dedicated player caught a rare but possibly game-breaking bug. nanoff found its origin and fixed it. Since the chances of it ever happening in a given playthrough were so small we didn't make a big deal out of it then, we just pushed the update ASAP. The bug was caused by a memory leak, it made stat boosts obtained in one playthrough transfer on to the next one if certain circumstances were met. If you are playing through the game with the original build it probably won't affect you, but if it's an issue just download the currently available build.

Today's devlog chronicles this, yes, but we thought it would be a good opportunity to record a few more important points: today marks the day when we, in one fell swoop, achieved 200 ratings on Itch and 20.000 lifetime downloads... We are about to hit 1.000 folowers on Twitter, too, and to top it off in less than ten days we will celebrate Minotaur Hotel's first anniversary!

Writing for this project began on June 2nd 2019, back when it was just an interactive story. Around July we started working on the VN, and on September we released the first build. This has been such a crazy, amazing journey. Most importantly, I hope Build 0.3 managed to spark some joy in these trying times and that we will continue to provide you with remarkable experiences.

Thank you for being with us.

Files

Minotaur Hotel 0.3 - Android 144 MB
51 days ago
Minotaur Hotel 0.3 - Windows 141 MB
51 days ago
Minotaur Hotel 0.3 - Mac 124 MB
51 days ago
Minotaur Hotel 0.3 - Linux 127 MB
51 days ago

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Comments

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(+1)

Thank you for this amazing game! And thank you for making it obtainable for us poor folk!

(+1)

Looking forward to the update of version 0.4~ (Just one. Have you considered the idea of pulling sponsorship on PATREON?

(+1)

Question, when will build 0.4 come out, just got to play the game a couple of times and i want more. i love it. you dev should be proud! PS i don't know when 0.3 was released. 

(+1)

Glad to hear you loved the game!
Build 0.3 came out 9 days ago, so it's going to take a while until 0.4 is out. We make our builds very big (0.3 is like 100k words) so they take a couple months to make.

If you want you can follow the progress of the next build here: https://twitter.com/minohotel

(+1)

How long will this game take to be finish, Is there a timeline or deadline?

(+1)

We're just getting started with the story we want to tell, honestly, it will probably take a couple years to fully wrap up the game. 

We don't do deadlines or timelines, really, other than a blueprint of sorts for the story. A lot of vns in this niche work with a monthly schedule, with builds around 10k words long, which is practical and constant but we prefer to have every build have a self contained "episode" of sorts with tension ramping up throughout the build's content, eg. Build 1 is about introducing the characters and solving a conflict with Argos at the end, build 0.2 is about getting your first guests, 0.3 is about managing the guests and completing the two projects, etc.

Since we have a set of story beats we want to hit per build, they tend to be bigger and less frequent than the monthly model (also helps a lot with coding the gameplay portions). I'm sorry if it's not a satisfactory answer, but they're done when they're done. 

(4 edits) (+2)

No, thank  for answering, I get it . I should put this game in the back of my mind and wait till next release. I've had a few game like this in my libaray. It understandable . thank you. For example lustful desires , blackgate, kemo  coliseum ,uncommon breed, blackloop and now your game . 

(+4)

If you browse the games and sort by rating, Minotaur Hotel is now the 25th highest rated game on the site, out of thousands!

(+3)

I am loving the VN and Congratulation Mino Team for the great work <3

(+3)

This is legit one of the best games i've ever played. loved the last update <3

(+2)

your game is so cool and i love to see more