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Devlog
Build 0.7 Progress Report & Announcing a New Project
July 24, 2023
by
Minoh Workshop
128
#major announcement, #sex drive, #progress report
Build 0.7 Progress Report It's with great joy that I inform you that all of Chapter 19 of Minotaur Hotel has been fully written and edited. It took longer than estimated — largely due to real life i...
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March 2023 Progress Report
April 08, 2023
by
Minoh Workshop
69
#progress report
Hello! March was a busy month so let's get to it. This DevLog's cover art is a courtesy from Danero (@randernsk). Check out his stuff on Twitter and the game he's working on, Anamnesis! Chapter 19 Bac...
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February 2023 Progress Report
February 20, 2023
by
Minoh Workshop
93
#progress report
Hello! It's been a while, but here we are with some juicy news about the upcoming Build 0.7. On top of that, we also have a poll we'd like you to fill out to help us on some stuff involving side proje...
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Bugfix: Build 0.6.2.2
November 21, 2022
by
Minoh Workshop
67
#bug fix
Hello. As some of you may have noticed, Build 0.6.2.1 had a game-breaking bug. Sadly nanoff wasn't available and we had to wait a while before we could push out a fix, but it's here now. Changelog: Fi...
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Achievements and Lore Drops Bugfix: Build 0.6.2.1
October 24, 2022
by
Minoh Workshop
65
Hi! We received reports of issues with the achievements and loot drops introduced with The Feathered Line so we are pushing out this update that fixes things. Namely: Wrong achievement description for...
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The Feathered Line (Build 0.6.2) Release & Changelog
October 14, 2022
by
Minoh Workshop
101
#release
Art by dilukha (@nyaalgebra) It's time for you to draw your own conclusions on The Feathered Line. Changelog Added 5 new events to the Hinterlands III chapter, some found in old locations if the right...
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Hinterlands Expansion (Build 0.6.2) Release Date
October 08, 2022
by
Minoh Workshop
78
#major announcement, #release date
Art by dilukha (@nyaalgebra) The Hinterlands Expansion, "The Feathered Line" (Build 0.6.2), is coming out this Friday, October 14th , at 5PM UTC. You can check more or less what 5PM UTC means for your...
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Minotaur Hotel's 3rd Anniversary!
September 07, 2022
by
Minoh Workshop
98
#progress report
Hello! First of all, sorry for the silence during the last month or so. Originally we meant to release the next build (the Hinterlands Expansion) a while ago but a series of real life things came up...
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Outclassed, Harvest Lab and Bara Audience Survey
July 17, 2022
by
Minoh Workshop
67
Today we have a good handful of announcements to make, so buckle up. Outclassed The first one is that nanoff has finished his latest comic, Outclassed, and now it is available in its entirety over her...
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FIFO Available for Purchase!
July 02, 2022
by
Minoh Workshop
43
Today I want to bring to your attention a project I've been following along for a good while now. Some of you may know it already, perhaps even read it, and if you did then even more of a reason to pa...
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Khenbish Update (Build 0.6.1) Release & Changelog
May 06, 2022
by
Minoh Workshop
84
#release
Changelog Added 6 hangout scenes for Khenbish, adding 53,000 words and a new CG to the game. Added two new R&D projects: the outdoor pool and the poolside bar (24,000 words for each, accounting for al...
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Khenbish Update (Build 0.6.1) Release Date
April 25, 2022
by
Minoh Workshop
77
#release date
The Khenbish Update (Build 0.6.1) is coming out on May 6th at 5PM UTC. Art by dilukha (@nyaalgebra) That's right! It only took us a little more than two months, too, even if it's really big . And I ho...
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The Gang Goes Through the McDonald's Drive Thru
April 02, 2022
by
Minoh Workshop
48
#april fools
As you all must know by now, I have an unhealthy fixation with Dark Souls, Bloodborne and other such doomer games from the great Nihon. So much so that I de facto created a real life covenant where fu...
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Build 0.6.0 Release & Changelog
February 18, 2022
by
Minoh Workshop
107
#build 0.6, #release
Build 0.6.0 is here, and on a very special day too! Just yesterday we hit a total of ONE HUNDRED THOUSAND DOWNLOADS, with the main version of the game accounting for 94K and the SFW Mode for 6K. I'd s...
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We Were Interviewed by Digital Diversity!
February 12, 2022
by
Minoh Workshop
67
#interview
Recently we were interviewed by EnbyKaiju, the developer behind both Digital Diversity and Kaiju Noir . It was a rich and fascinating discussion where we went from talking about LGBT game development...
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Build 0.6.0 Q&A Session
February 09, 2022
by
Minoh Workshop
65
#Q&A, #build 0.6
Whenever we release a new build we let everyone ask us questions about the game, and this time is no different. To make it a little more lively, however, we will do it as a forum thread instead of the...
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About Modding & Fan Games
February 01, 2022
by
Minoh Workshop
67
#modding, #fan games, #fan creations
This post was originally written as a thread on our forum because we envisioned it as a starting point for discussion between everyone — which we still do, mind you. But after the initial positive r...
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Build 0.6 Release Date
January 20, 2022
by
Minoh Workshop
116
#release date
That's right, we have a release date! And it didn't even take us a whole year. Kota Update Release Date Build 0.6 of Minotaur Hotel, which adds Kota's Hangout Scenes and new R&D projects, is coming ou...
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And We Are Back!
December 24, 2021
by
Minoh Workshop
113
#progress report, #build 0.6
And we are back! It's been a good while since we released the last update — about four months to be precise. It wasn't exactly vacations (we still have our very demanding jobs) but it was enough tim...
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Postmortem: Writing the Hinterlands
September 07, 2021
by
Minoh Workshop
67
#postmortem
It's been wonderful seeing the reaction so far over Build 0.5's Hinterlands 3 section. When we started on it I was aware it was a bold idea at best, a crazy one at worst, to interrupt the story we had...
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Sexy Pin Ups Survey!
September 06, 2021
by
Minoh Workshop
61
#call for input
Howdy! For those who are just joining us, a few weeks back we were close to hitting 3,000 followers on Twitter and to releasing the most recent version of the game. To mark that occasion I promised th...
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Build 0.5.1 Release & Changelog
September 04, 2021
by
Minoh Workshop
65
#major announcement, #release
I hope you guys have been enjoying 0.5 so far! This was a massive update, so regardless of how much QA we did before release, it was unavoidable that issues would pop up. We decided to put together an...
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Build 0.5 Release & Changelog
August 20, 2021
by
Minoh Workshop
113
After a year of work, 0.5 is out! It's our biggest update yet! Before you begin, a couple things: Take your time . It took the QA testers over a week to go through all the content. There's a lot to ge...
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Precise Release Hour + August's Fan Art Expo
August 18, 2021
by
Minoh Workshop
64
#fanart
Howdy! We're halfway through August and just a few days away from Build 0.5's release, so I thought it would be nice putting up a DevLog to clarify some things and do another fan art exposition post j...
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Build 0.5 Q&A Session
August 13, 2021
by
Minoh Workshop
74
#Q&A
Just one week away! To continue the tradition of holding a Q&A session before the release of the new build, here are our answers for your questions. Sinsiny: Can we marry Asterion in the next build th...
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Send us questions! We are having another Q&A Session!
August 05, 2021
by
Minoh Workshop
49
#qa
Howdy! Build 0.5 comes out on August 20, which is about two weeks from now. We decided to keep up our tradition and do a pre-release Questions & Answers session. What this means is that you can send u...
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Build 0.5 Release Date + July Progress Report
July 27, 2021
by
Minoh Workshop
79
#progress report, #release date, #major announcement
Build 0.5 Release Date: AUGUST 20th That's right! After months of hard work we are ready to announce the release date of Build 0.5! It's coming out on August 20th and adds approximately 300,000 words...
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July's Fanart Friday + Anír Soma
July 16, 2021
by
Minoh Workshop
57
#fanart
Hello! As we said in the last progress report, we thought of doing something a little different this month to shake things up in preparation for the approaching release of Build 0.5. After some brains...
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June Progress Report
June 30, 2021
by
Minoh Workshop
67
#progress report
Hello, Nanoff and MinoAnon here! As usual, we will be listing all the build's content and how well we're doing. Main Chapters Chapter 14 Finished and implemented Chapter 15 Finished and implemented Ch...
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May Progress Report
June 05, 2021
by
Minoh Workshop
58
#progress report
Nanoff here. May was, again, a VERY productive month for us, and we're getting close to wrapping up the build. As usual, here's our current progress: Main Chapters Chapter 14 Finished and implemented...
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April Progress Report
May 09, 2021
by
Minoh Workshop
62
#progress report
Nanoff here. Sorry for the delay putting this devlog out! It's been a busy week for us. Here's how the build is currently doing: Main chapters Chapter 14 Finished and implemented Chapter 15 Finished a...
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Call for Input: Designing the Grootslang
April 03, 2021
by
Minoh Workshop
41
#call for input
Howdy! If you've been following the game's development, recently we unveiled some concept art for a new character, a South African grootslang (a legendary creature of African folklore, made by the god...
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March Progress Report
April 01, 2021
by
Minoh Workshop
56
#progress report
Another month has passed. Let's take a look at the progress so far. Chapter 15 For starters, nanoff just finished porting Chapter 15 to the game — that’s notable considering it’s sitting at abou...
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February Progress Report
March 06, 2021
by
Minoh Workshop
56
#progress report
Hello, everyone! February came and went so quickly. It’s honestly surprising just how quickly, but I guess that comes with being a shorter month. This was a very busy month for the team. Some of it...
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January Progress Report
February 07, 2021
by
Minoh Workshop
57
#call for input, #progress report
It's been a couple months since we released 0.4, which was meant to be a shorter (but still substantial) update while we work on the next build, which, to really make an impact, requires a lot of cont...
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Build 0.4.1: Code overhaul, new songs and bug fixes.
January 05, 2021
by
Nanoff
45
#major announcement, #code overhaul, #bug fix
BUILD 0.4.1 IS OUT Howdy! We're putting up version 0.4.1 of Minotaur Hotel. Now, first of all, it does not add new content , so if you are up to date with the game you don't have to download it. That...
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The (Budget-Friendly) Journey to Get Good Music for an Indie Game and Our Experience with iLicenseMusic
January 03, 2021
by
Minoh Workshop
32
#assets, #music, #soundtrack, #iLicenseMusic, #Creative Commons
Let's say you are making or want to make a game. What you would usually do is introspect a little, take note of your skills and then plan it out to account for your talents and limitations. You'll nee...
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December Development Update & New Year
December 31, 2020
by
Minoh Workshop
43
#progress report
Howdy! So, releasing a new build is usually an exhaustive process, but we did things a lot differently for 0.4. Mainly it was smoother, the amount of content it had was less than our normal and it wa...
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RenPy tutorial: Changing fonts, font size and textbox
December 27, 2020
by
Nanoff
44
#Renpy, #Tutorial
Nanoff here. While MinoAnon and the writers are slaving away at 0.5, I have most of the art assets already done and have been doing a much needed code clean up. While I was doing it, I figured I might...
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Build 0.4 Release
November 19, 2020
by
Minoh Workshop
50
#release
And it's here! Build 0.4 adds approximately 35,000 words of content to Minotaur Hotel — most of it contained in what we call Chapter 13. Now, before you proceed I want to explain why this build is "...
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Build 0.4 Q&A Session
November 13, 2020
by
Minoh Workshop
37
#Q&A
And here it is! We compiled all the questions we got and they are all answered below. This time we tagged who sent the question, to make it easier to find your answers. They were ordered by which ones...
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Send us questions! We are having a Q&A Session!
November 09, 2020
by
Minoh Workshop
24
#Q&A
Hello, everyone! In preparation for Build 0.4's release next week we decided to do something fun — much like we did last time we are having a Questions & Answers session. This means you can send us...
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Build 0.4 Release Date: November 19th
November 05, 2020
by
Minoh Workshop
52
Build 0.4 is coming out on November 19th. There, there, the wait is coming to an end. So, let's tell this story properly, shall we? When we are outlining what the next build of Mino Hotel will be like...
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0.3.2: Minor Bug Fix and Typos
November 04, 2020
by
Minoh Workshop
26
Hello, everyone. A few days ago we were told about a bug on 0.3.1. It happened due to some changes for 0.4 that went untested and made it so sometimes the player fails to get rewards through R&D. This...
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Build 0.3.1 and Minotaur Hotel: SFW Mode Release
October 23, 2020
by
Minoh Workshop
32
#walkthrough, #major announcement
Hello, everyone. Tonight we are releasing a quality of life update to Minotaur Hotel, as we mentioned a while ago on our Twitter. This build, like 0.2.5, is not a major release and does not continue...
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Progress Update + Releasing Boomer's Big Date
October 04, 2020
by
Minoh Workshop
37
#progress report, #boomer, #major announcement
Howdy! We have a lot to talk about today. It's been a while since we last posted a proper update, so today we're taking some time to get everyone up to speed on what's up. Afterwards we will introduce...
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Minotaur Hotel's Writing Manual III — Writing Exercises
August 18, 2020
by
Minoh Workshop
27
#writing manual
Howdy! I was planning on releasing the DevLog later this week but, as some of you may already know, last night Minotaur Hotel became Itch.io's 9th highest rated game . To celebrate and mark the occasi...
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Minotaur Hotel's Writing Manual II — Descriptions, Tension, Mechanics, Blocking, Scope and Length
August 13, 2020
by
Minoh Workshop
30
#writing manual
Today we continue with the writing manual (you can find the first part here ). We'll see a few more techniques, this time going into more of the specifics of visual novels (as opposed to general wr...
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Minotaur Hotel's Writing Manual I — Introduction, Basics and Characters
August 08, 2020
by
Minoh Workshop
44
#writing manual
A few times I've received requests to know about our writing process in Minotaur Hotel. I've given little bits and pieces in response but the process itself is just sprawling enough that writing it al...
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The Results for the Furry VN Audience Survey are Here!
August 05, 2020
by
Minoh Workshop
42
#survey
Howdy! Some of you may remember that a while ago we made a survey about audience preferences regarding furry visuals novels (FVNs). The initial results were always available to people who filled it an...
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Orc Breeding is Out!
July 25, 2020
by
Minoh Workshop
9
#orc breeding
Orc Breeding is out, click here! Howdy! You may remember we released a project on beta a while ago — and now it's officially out! Orc Breeding is a collection of erotic fiction about orcs — strong...
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Gay Furry Visual Novel Audience Survey
June 30, 2020
by
Minoh Workshop
33
#survey
Hey everyone. A while ago I talked with the other devs and suggested making a survey to assess what people prefer in their gay furry VNs. I then set up this fairly comprehensive questionnaire that ass...
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New Project & Beta Release: Orc Breeding
June 19, 2020
by
Minoh Workshop
24
#orc breeding, #major announcement
Howdy! A while ago we started a little side project to bring some attention to one of our writer's work and to give ourselves a simple product to work while resting from Minotaur Hotel 0.3. We've ment...
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Build Update & 20k Downloads
May 23, 2020
by
Minoh Workshop
39
#update, #patch, #bug fix
Hello, everyone. Last night we released Build 0.3, and quickly afterwards a very dedicated player caught a rare but possibly game-breaking bug. nanoff found its origin and fixed it. Since the chances...
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Build 0.3 Release
May 22, 2020
by
Minoh Workshop
39
#major announcement, #release
Build 0.3 is here, finally! It took us two more months than expected and it's three times bigger than we planned but it's here. It adds Chapter 9, 10, 11 and 12, at a total of 92.000 words of story...
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Pre-Release Q&A
May 16, 2020
by
Minoh Workshop
20
Hello, everyone! Hope you're having a wonderful and socially isolated weekend. As we said in the Release Date Announcement DevLog , we planned on doing a Q&A session of sorts. We intended on publishin...
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Release Date Announcement
May 12, 2020
by
Minoh Workshop
30
Hello, everyone! After six months, yes, Build 0.3 is nearly here. It's about two months late, yes, but it's also nearly three times the original estimated size. We went above and beyond, trying to...
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Progress Report & Call for Input
April 02, 2020
by
Minoh Workshop
25
#call for input, #progress report
Hello, everyone. I hope you are doing well during these trying times. Our team is ok, despite quite a few tense moments back when countries were closing borders. Now we are hard at work trying to get...
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How to Get Your Game Noticed: Search Engine Optimization for Itch
March 03, 2020
by
Minoh Workshop
40
#marketing, #platforms
Very often good projects go unnoticed. Those are books, movies, games, etc. that really deserved better. People put in dozens or hundreds of hours on them to make it special... And, at the last moment...
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Runtime Sprites: Or How I Learned to Stop Worrying and Love the Moo
February 19, 2020
by
Minoh Workshop
16
#ren'py
Hello, boys and girls. This will be a quick one. Recently our programmer and artist, nanoff, wrote a guide on how he implemented our sprite management system on ren'py. A little bit of context: quite...
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Build 0.2.5 + Android Release
February 11, 2020
by
Minoh Workshop
25
#android, #feedback, #major announcement
Hey guys. MinoAnon and nanoff here. We initially set February/March as a tentative release date for Build 0.3, but a number of unforeseen circumstances came up for MinoAnon -- mainly starting a new jo...
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Android Build is in the Works
January 09, 2020
by
Minoh Workshop
9
#ren'py, #android
Hello! Today's DevLog will be a quick affair. This week, thanks to Eddio's help (the dev behind Killigan's Treasure, check it out!) nanoff got an Android build working. Ren'py, the engine we use to ma...
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Walkthrough
January 03, 2020
by
Minoh Workshop
23
#faq, #walkthrough
MARCH 2021 EDIT: Hey there! If you are looking for the current walkthrough for Minotaur Hotel, you'll find it here. ORIGINAL DEVLOG: Hello everyone. MinoAnon here. Sorry for the relative silence, we'v...
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Addressing Feedback: How We Are Improving Mino Hotel
December 18, 2019
by
Minoh Workshop
16
#feedback
Hello, MinoAnon here. As I mentioned on Twitter shortly after Build 0.2's release I went on a business trip. As soon as I got home I got a cold, fortunately it didn't hit me too hard. Now that it's be...
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Reviewing "Nerus"
December 05, 2019
by
Minoh Workshop
10
#nerus, #review
A few weeks ago I had the pleasure of playing an early build to a then-upcoming visual novel. This little gem is called Nerus , by Roddorod or just Roddo. I just happened to stumble on its author in...
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Build 0.2 Release
November 13, 2019
by
Minoh Workshop
24
And here it is, Build 0.2! Have fun! Will I be able to carry my save file over? Yes. You can load your Build 0.1 save file and continue to Build 0.2 with no hiccups... But you will have to have saved...
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Follow-up to Furry & Bara: Let's Talk About Game Jams
November 13, 2019
by
Minoh Workshop
19
#platforms, #tags, #barajam
Hello everyone! I hope you are all doing well today. We are so close to releasing Build 0.2, less than 48 hours remaining! This DevLog was written a few weeks ago, about 14 days after we posted a very...
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Release Date & Final Customization
November 04, 2019
by
Minoh Workshop
13
#asterion, #assets
Hello everyone! We are back today with the final devlog showcasing Asterion's customization options. Some of you may remember we promised it'd go online about a week ago. Truth be told, we got too inv...
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Customization IV: A safe for work peek at Asterion's wardrobe
October 18, 2019
by
Minoh Workshop
17
#asterion, #assets
Hello everyone. Today we continue with our journey down Asterion's customization options, and we start with two pretty big features nanoff recently prepared for us: a safe for work mode and Build-A-Mo...
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Customization the 3rd: Revengeance
October 13, 2019
by
Nanoff
15
#asterion, #assets
Nanoff here, I'm doing the art and coding for Minotaur Hotel. We made a post about a week ago, asking for input on some customization options Asterion was lacking in. Well, while MinoAnon and other wr...
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2nd Call for Input and Update on Customizing Asterion
October 08, 2019
by
Minoh Workshop
9
#call for input
About one and half week ago we opened a call for input through which we gathered suggestions on what forms of customization people wanted for Asterion. We got 50 responses via our form and 17 via comm...
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Furry and Bara Content on Itch.io: A Story of Data, Algorithms, Reports and Traffic Referrals
September 30, 2019
by
Minoh Workshop
18
#platforms, #tags
You probably didn't notice it, but about one and a half week ago Itch added a "Bara" tag to its list of suggested tags. And earlier this week they added a "Furry" tag. This post tells the story of why...
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Call for Input on Customizing Asterion
September 26, 2019
by
Minoh Workshop
13
#call for input, #major announcement
What do you want Asterion to look like? Today we are opening a call for input on what ways you'd like to customize Asterion in the game. You are welcome to send your input by whatever means available...
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Self-Pruning Menu for Ren'Py VNs
September 20, 2019
by
Minoh Workshop
11
#ren'py, #code, #python
Today’s development log is about a technical topic that will only be of interest to people making visual novels in ren'py. It’s not exactly an exciting, engaging thing, but we figured it could be...
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Build 0.1: Where we came from and where we are going.
September 08, 2019
by
Minoh Workshop
14
#major announcement
Hello everyone. I'm MinoAnon , the main writer for this project. Over this week we released the first build for our visual novel, which has been warmly received. Today I'd like to talk a bit about how...
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